Jul 28, 2006, 07:19 PM // 19:19
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#1
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Forge Runner
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Concept Class: Gardener? (needs another name)
Okay, this idea may seem a bit corny, but bear with me please =D
Max Armor: 60
Energy: 30
Energy regeneration: +4
Aggressive Plants:
Poisonous Plant:
Energy 15, casting time 2 seconds, recharge time 20 seconds
Grow a plant that lasts for 5-25 seconds. While the plant is up it shoots spores that deal 5-29 cold damage and poison target foe for 3-15 seconds.
Constricting Plant:
Energy 10, casting time 1 second, recharge time 10 seconds
Send a plant out that crawls and slightly follows target foe. If it hits, target for receives 20-67 piercing damage and cannot move for 1-2 seconds.
Spiteful Tree {elite}:
Energy 25, casting time 3 seconds, recharge time 30 seconds
Grow a large Spiteful Tree. For 20-45 seconds it swings at nearby foes and has a 35% chance to knock down enemy foes, 15% chance to deal weakness, and has a 40% chance to interrupt skills. All attacks deal 10-50 blunt damage.
Man-eating Plant
Energy 10, casting time 2 seconds, recharge time 20 seconds
Grow a man eating plant. The plant has 70-200 health. When it attacks it deals 50-70 physical damage but it deals 30 damage back to itself.
Tangle Whip Arm
Energy 5, casting time 1 second, recharge time 5 seconds
Wield an entangle plant on your arm. The next time you attack it launches at your enemy and deals 10-34 physical damage.
Razor Leaves
Energy 5, casting time 1 second, recharge time 5 seconds
Throw 10 razor leaves at target foe. Each razor leaf deals 5-29 piercing damage.
Enraged Roots
Energy 10, casting time 2 seconds, recharge time 15 seconds
Grow 5 enraged roots. Each root comes from under the ground and impales target foe and deals 20-50 piercing damage and deals a deep wound. Each root may only attack once.
Retribution to Fire {elite}
Energy 10, casting time 1 seconds, recharge time 45 seconds
For 35 seconds, when the next plants you grow take fire damage, they fire a fiery blast back at the foe dealing 20-60 fire damage and sets target for on fire for 1-2 seconds. All foes in the area of the plant and in the way of the blast are set on fire for 1-6 seconds.
Toxic Flowers
Energy 10, casting time 3 seconds, recharge time 15 seconds
Plant toxic flowers. For 20 seconds when target foe steps in the area of these flowers, the foe suffers from a 1-6 health degeneration.
Massive Growth {elite}
Energy 25, casting time 3 seconds, recharge time none
Kill 8-5 plants of your own and spawn a massive level 15-28 growth. The growth deals blunt damage but all Aggressive Plant skills are disabled for 5 seconds.
Whipping Weed
Energy 10, casting time 3 seconds, recharge time 25 seconds
Grow a whipping weed. For 10-25 seconds each second a foe is in the area of the weed, the weed whips the foe and deals 1-35 damage. The weed has 130 health.
Leech Life
Energy 10, casting time 2 seconds, recharge time 5 seconds
Send out three leech seeds at target foe each seed having a 50% to implant itself on the foe. For each plant on the foe, for 5-15 seconds you recieve a +2 health regeneration and a +1 energy regeneration and target foe suffers one health degeneration for every seed. You may not replant more leech seeds on target if the foe still has one draining it.
[I]Vine Swarm:[I/]
Energy 10, casting time 3 seconds, recharge time 30 seconds
Send out a vine swarm to target foe and all adjacent foes. All foes are constricted and move 75% slower for 5-12 seconds. This deals no damage.
Empower Plants:
Energy 15, casting time 3 seconds, recharge time 35 seconds
Empower all ally plants. The plants deal 10% more damage but recieve +40-25 more damage by pruning mods and have 16 less armor against fire.
Wrath of Melandru {elite}:
Energy 10, casting time 2 seconds, recharge time 20 seconds
Cast this spell on ally plant. The next time the plant is attacked the attacker is knocked down and all foes around enemy receive 50-105 damage. This ignores armor.
Distrupting Whip
Energy 5, casting time 1/2 seconds, recharge time 20 seconds
Use a whip to distrupt oppenent's skill, the skill that was distrupted is disabled for 20 seconds.
Solar Cannon {elite}:
Energy 25, casting time 4 seconds, recharge time 15 seconds
Charge up a solar cannon. When it fires all opponents around you are struck for 20-98 light damage and are set on fire for 1-3 seconds. Then struck target and foes nearby are struck for 10-118 light damage and set on fire for 1-3 seconds.
Solar Beam
Energy 10, casting time 2 seconds, recharge time 15 seconds
Charge up a solar beam and fire it at target foe. Target foe takes 20-98 light damage.
Spiked Weed
Energy 15, casting time 2 seconds, recharge time 15 seconds
Grow a spiked weed that is hidden. The next time an enemys walks over it they receive 10-58 piercing damage and are crippled and bleeding for 12 seconds.
Onion Blast
15 Energy, casting time 3/4 seconds, recharge time 30 seconds
Make an onion explosion and all enemies in the area are struck for 25-98 damage and are blind for 5 seconds.
Onion Bomb
10 Energy, casting time 2 seconds, recahrge time 8 seconds
Throw an onion pie at target foe and deal 10-98 damage and target for and all foes around are blind for 5 seconds.
Aiding Plants
Tree of Stability:
Energy 15, casting time 3 seconds, recharge time 20 seconds
Grow a tree of stability. All allies within range cannot be knocked down. The tree has 400 health.
Tree of Recovery
Energy 15, casting time 3 seconds, recharge time 20 seconds
Grow a tree of recovery. For each second all non-spirit or non-plant allies within range receive 20-60 health. This tree has 200 health.
Protective Tree of Regeneration {elite}
Energy 15, casting time 3 seconds, recharge time 25 seconds
Grow a protective tree of regeneration. All non-spirit and non-plant allies gain 24 armor, receive +2-6 health regeneration and have a 30% chance to block attacks. For every hit on each ally, the tree receives 35 damage. The tree has 800 health and cannot be attacked directly or healed. When the tree dies, all your growing skills are disabled for 5 seconds. There may not be more than one protective tree of regeneration out at the same time.
Healing Flowers
Energy 5, casting time 2 seconds, recharge time 10 seconds
Grow a bed of flowers. For 4 seconds all allies within range receive a +3-7 health regeneration.
Melandru's Boon: {elite}
Energy 10, casting time 3/4 seconds, recharge time 25 seconds
Kill all plants of your own and for each plant killed party members are healed for 20-80 health and 1-5 energy. Also for 3-12 seconds all party members have a +1-4 health regeneration.
Melandru's Fountain:
Energy 10, casting time 3 seconds, recharge time 25 seconds
Grow a fountain of Melandru. For 5-10 seconds All non-spirit and non-plant allies in range are healed for 10-35 health per second.
Redwood Armor:
Energy 15, casting time 1 second, recharge time 15 seconds
Use the redwood's hard armor to protect target ally. That ally gain 20-60 armor vs. physical attacks for 7-12 seconds but lose 24 armor against fire magic.
Ressurecting Plant:
Energy 5, casting time 1 seconds, recharge time 10 seconds
Plant a ressurecting plant on fallen ally. When fallen ally is ressurect that ally receives 30-80 more health and 5-10 more energy.
Dark Growth [elite]:
Energy 15, casting time 3 seconds, recharge time 35 seconds
Grow a giant tree that casts a pitch black shadow below. for 5-20 seconds all enemies below the shadow have an 80% to miss and all allies have a 10% to evade attacks. But all allies have a 25% to miss.
Melandru's Grace
Energy 5, casting time 1 second, recharge time 4 seconds
Target other ally and that ally is healed for 10-50 health and receives a +1-3 health regeneration for 5 seconds.
Melandru's Favored{elite}
Energy 25, casting time 4 seconds, recharge time 60 seconds
Create a spirit. All rangers and "gardeners" are favored and deal 25% more damage but have 25% less health.
Remove Negative Effects
Energy 15, casting time 2 seconds, recharge time 5 seconds
Kill one of your own plants and all party members are removed of their negative conditions and hexes.
Planter's Boon: (Main Attribute)
For every attribute point on this, all plants you grow receive a +10 health benefit or last 2% longer.
Fertile Ground:{elite}
Energy 25, casting time 4 seconds, recharge time 60 seconds
Create a level 1-9 nature spirit that fertilizes the ground. All plants can be grown 33% faster.
Life to the Master:
Energy 5, casting time 1 second, recharge time 5 seconds
Kill one plant of yours and you are healed for 50-140 health.
Armour of Life:
Energy 10, casting time 3/4 seconds, recharge time 15 seconds
Create a armor of life around you. For 30 seconds you receive +20-60 armor but lose 20 armor vs. fire attacks.
Burning Life:
Energy 5, casting time 1 second, recharge time 15 seconds
For 15 seconds, for next ally plant that is killed by fire you gain 10-150 more health.
Natural Elixir
Energy 15, casting time 3 seconds, recharge time 10 seconds
Create an elixir and give it to target ally. Target ally is healed for 50-150 health and gains 1-8 energy.
I'm sorry, I would type up more but I have to leave in 10 minutes here and I'm not ready to leave yet LOL. But I would be happy if you guys were to look at this and like it =D
Last edited by gameshoes3003; Aug 13, 2006 at 02:35 AM // 02:35..
Reason: adding more
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Jul 28, 2006, 07:27 PM // 19:27
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#2
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Frost Gate Guardian
Join Date: May 2005
Location: Somewhere over the rainbow
Guild: Devil Me [DEvM]
Profession: E/D
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Reminds me of my... gardener, duh. As far as god-alignment goes, works perfectly with Melandru. The biggest problem I see is instead of spirit-spam, it's tree-spam. They're not spirits because they have no lifetime limit, and it wouldn't make sense to kill off 1 tree to plant another (message paid for by the tree-hugging foundation). So next thing you notice, everyone is bodyblocked in your forest.
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Jul 28, 2006, 10:06 PM // 22:06
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#3
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Wilds Pathfinder
Join Date: Feb 2006
Location: House Zu Heltzer, laughing at them.
Guild: The [GEAR] Trick
Profession: N/Me
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yeah, you have to give them a limit.....Other than that....I like. It's a decent CC.
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Jul 28, 2006, 10:14 PM // 22:14
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#4
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Organization of Dawn [DAWN]
Profession: W/D
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yay summoning trees lol, /signed (some skills are a little bit too quick on the summoning)
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Jul 29, 2006, 02:03 AM // 02:03
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#5
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Forge Runner
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you can only have like 8 plants max lol but yeah it needs mroe stuffings...
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Jul 29, 2006, 02:23 AM // 02:23
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#6
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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reminds me of the alchemist in RO.
they can summon fighting plants too o.o
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Jul 29, 2006, 02:25 AM // 02:25
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#7
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Forge Runner
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i like this =D
/signed
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Jul 29, 2006, 02:28 AM // 02:28
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#8
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Krytan Explorer
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At least it makes the pruning mods somewhat useful..
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Jul 29, 2006, 02:31 AM // 02:31
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#9
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Raged Out
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rofl kurzicks would no longer be called tree huggers
/no preference
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Jul 29, 2006, 03:54 AM // 03:54
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#10
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Academy Page
Join Date: Aug 2005
Location: Where ever the hell i feel like living
Guild: Iim always in a new one so i just wont say
Profession: W/
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sounds like a pretty sweet idea dude
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Jul 29, 2006, 03:57 AM // 03:57
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#11
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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I like it. Reminded me of a Druid....
The skills sound nice, and very creative, with lots combo possiblities. One of the better ones I read. (and I read many) Kudos.
Some suggestion might be: You need more than 3 attribute. Might make the plants a bit differnt, so not become another Ritualist with spirit. Put line breaker (enter) between each skills for better seperation. Be sure to leave early, no one like a late person.
Harvester?
Last edited by actionjack; Jul 29, 2006 at 04:35 AM // 04:35..
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Jul 29, 2006, 03:58 AM // 03:58
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#12
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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im thinking,.... Yeoman, or Cultivator
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Jul 30, 2006, 09:42 PM // 21:42
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#13
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Forge Runner
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Yes I do need more than 3 attriubtes lol. But I'm not that creative =( Also I knew someone would say it'd be too similar to a Ritualist.
Also, Yeoman would be a nice name
3. farmer with small freeholding: a member of a former class of English commoners who owned and cultivated their own land
Microsoft® Encarta® Reference Library 2005. © 1993-2004 Microsoft Corporation. All rights reserved.
w00t!!!
thanks guys
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Aug 04, 2006, 04:45 AM // 04:45
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#14
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Forge Runner
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anyone else like this?
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Aug 04, 2006, 04:52 AM // 04:52
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#15
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Sounds pretty cool, though you have to be careful it doesn't get too close too ritualist. It's like the wilderness survival side of ranger, as ritualists kinda grew off the spirit summoning side(imo). Would love to see something interesting like this in the game.
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Aug 04, 2006, 10:19 AM // 10:19
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#16
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Hmmmm... name....
Terramancer?
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Aug 04, 2006, 04:25 PM // 16:25
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#18
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: Reaping Scythe (RS)
Profession: R/Mo
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I like the sound of this class, it would be cool. One elite skill could be like Summon Redwood. I can also see some funny names of builds that involve this class.
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Aug 04, 2006, 08:34 PM // 20:34
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#19
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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How bout be able to summon plant creatures as well, like the pinesouls?
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Aug 04, 2006, 08:50 PM // 20:50
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#20
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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fertile ground seems to be similar to rit lord, except that it's bad because it's an elite spirit, and all elite spirits are bad.
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